Works-in-Progress

This is where I post images of projects that are in a WIP state.

First space ship builds.

First space ship builds.

First test builds for an elevated, abandoned floating platform.

First test builds for an elevated, abandoned floating platform.

Testing out a quick and simple arch build with UE5 sky/atmo settings for the first time along with Megascan objects.

Testing out a quick and simple arch build with UE5 sky/atmo settings for the first time along with Megascan objects.

Testing out a quick and simple arch build with UE5 sky/atmo settings for the first time along with Megascan objects.

Testing out a quick and simple arch build with UE5 sky/atmo settings for the first time along with Megascan objects.

Testing out a quick and simple arch build with UE5 sky/atmo settings for the first time along with Megascan objects.

Testing out a quick and simple arch build with UE5 sky/atmo settings for the first time along with Megascan objects.

Testing out a quick and simple arch build with UE5 sky/atmo settings for the first time along with Megascan objects.

Testing out a quick and simple arch build with UE5 sky/atmo settings for the first time along with Megascan objects.

Rebuilding my 'Quixel Megascans Practice 2' scene in UE5.

Rebuilding my 'Quixel Megascans Practice 2' scene in UE5.

Rebuilding my 'Quixel Megascans Practice 2' scene in UE5.

Rebuilding my 'Quixel Megascans Practice 2' scene in UE5.

Rebuilding my 'Quixel Megascans Practice 2' scene in UE5.

Rebuilding my 'Quixel Megascans Practice 2' scene in UE5.

Rebuilding my 'Quixel Megascans Practice 2' scene in UE5.

Rebuilding my 'Quixel Megascans Practice 2' scene in UE5.

Building a terrain in UE4 for a future project using maps created with Gaea.

Building a terrain in UE4 for a future project using maps created with Gaea.

Building a terrain in UE4 for a future project using maps created with Gaea.

Building a terrain in UE4 for a future project using maps created with Gaea.

Building a terrain in UE4 for a future project using maps created with Gaea.

Building a terrain in UE4 for a future project using maps created with Gaea.

The first test of a bridge for the UE5 recreation of my 'Disparity' cyberpunk scene.

The first test of a bridge for the UE5 recreation of my 'Disparity' cyberpunk scene.

The initial test build of my attempt to recreate the first map from Quake 2. This is the area that you crash land into at the beginning of Quake 2.

The initial test build of my attempt to recreate the first map from Quake 2. This is the area that you crash land into at the beginning of Quake 2.

The first test builds of the walls from Quake 2's E1U1 map.

The first test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

The second test builds of the walls from Quake 2's E1U1 map.

An experiment to test a low poly to high poly design/vertex color workflow with Max and Substance Painter.

An experiment to test a low poly to high poly design/vertex color workflow with Max and Substance Painter.

An abandoned steampunk village.

An abandoned steampunk village.

Modular building practice.

Modular building practice.

Modular building practice.

Modular building practice.

Modular building practice.

Modular building practice.

Building a cyberpunk version of my Old London Street scene. Appleseed rendering engine test.

Building a cyberpunk version of my Old London Street scene. Appleseed rendering engine test.

Building a cyberpunk version of my Old London Street scene. Appleseed rendering engine test.

Building a cyberpunk version of my Old London Street scene. Appleseed rendering engine test.

Building a cyberpunk version of my Old London Street scene (Corona Render version).

Building a cyberpunk version of my Old London Street scene (Corona Render version).

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

Prototypes for virtual meeting spaces.

A UE5 based interrogation room for a CGI short film.

A UE5 based interrogation room for a CGI short film.

Recreating in 3d a 2d digital painted image I saw years ago.

Recreating in 3d a 2d digital painted image I saw years ago.

The entrance to an underground city that will eventually be built in UE5.

The entrance to an underground city that will eventually be built in UE5.

Bedroom set for a game project

Bedroom set for a game project

CEO office for a game project

CEO office for a game project

CEO office for a game project

CEO office for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

4x4 for a game project

Modeling a bank based on blueprints for testing in UE5.

Modeling a bank based on blueprints for testing in UE5.

Build-a-Baby cyberpunk concept.

Build-a-Baby cyberpunk concept.

Logos for a website

Logos for a website

Sci-Fi inn for a game project

Sci-Fi inn for a game project

Sci-Fi house for a game project

Sci-Fi house for a game project

Sci-Fi house for a game project

Sci-Fi house for a game project

Sci-Fi bridge for a game project

Sci-Fi bridge for a game project

Sci-Fi bridge in a 'facility' for a game project

Sci-Fi bridge in a 'facility' for a game project

Sci-Fi bridge for a game project

Sci-Fi bridge for a game project

Sci-Fi bridge for a game project

Sci-Fi bridge for a game project

Office building for a game project

Office building for a game project

Office building parts for a game project

Office building parts for a game project