Richard Throgmorton
Richard Throgmorton
Lead Environment Artist @ Axis Games / Draisey Digital
Florida, United States

Summary

Freelance 3D artist working with Axis Games as Lead Environment Artist.

Resume PDF

View

Skills

Rendering3D ModelingDigital SculptingHard Surface ModelingTexturingUV MappingArchitectural VisualizationWritingScreenwriting

Software proficiency

3ds Max
3ds Max
Corona Renderer
Corona Renderer
ZBrush
ZBrush
MoI3D
MoI3D
V-Ray
V-Ray
Gaea
Gaea
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Illustrator
Illustrator
AutoCAD
AutoCAD

Experience

  • Lead Environmental Artist at Axis Games
    Remote, US
    March 2019 - Present

    * Concept, design, build multiple football stadiums.

    * Manage and mentor external artists hired to help develop stadiums and other assets.

    * Create hi-res HDR images for each stadium with different conditions (day, night, cloudy, seasons) using high quality, scanned 3d city models and foliage.

    * Create statues, props, and other unique assets to personalize each stadium and environment.

    * Design modular assets to standardize materials and design development for more efficient stadium builds.

    * Improve graphical fidelity and performance (Unity).

    * Current releases:

    Axis Football 2019, 2020, 2021, 2023

  • Environment Artist at Pipeworks Studios
    Remote, US
    September 2022 - May 2023

    * Develop (Call of Duty: Modern Warfare III)

    Map assets and environments.

    Vistas development

    Materials and textures

    3d props

    2d graphics

    * Tools

    Proprietary BSP editor, internal asset library, 3ds Max, Photoshop, Megascans, Substance Painter

  • Environment Artist, Graphics Artist, Arch Viz, Arch. Designer at Freelance
    Remote, US
    August 2008 - Present

    Designing, drafting residential and commercial plans along with generating architectural renderings, color elevations, marketing graphic, signage designs and virtual walkthroughs. Much of my time has been on working with game or film projects with low, medium and high polygon modeling and concept designs.

    Clients have included Chrysler, Ford, Starbucks and small companies such as Indieworx and Pillar 4 Games.

    Software used regularly include AutoCAD, 3DS Max, Silo, Photoshop, Illustrator, Vray, Substance Painter, Quixel Suite. Other software includes Corona Renderer, Maxwell Render, World Machine, Method of Inspiration (MoI3D) and many others.

  • Graphics Designer at Maxwell Johanson Maher
    Nashville, TN, United States of America
    March 2006 - July 2008

    Developed marketing material, signage, color elevation graphics and architectural visualization renderings for companies such as Dick's Sporting Goods, Walgreens and Starbucks. Created 3D models of various commercial projects and site developments along with virtual walkthroughs. Drafted CAD documents to provide new exterior and interiors designs.

  • CAD Designer / System Manager at Everton-Oglesby Architects
    Nashville, TN, United States of America
    February 2005 - March 2006

    Developed construction documents from concept designs for private and multi-family residential, commercial and religious facilities.

    Installed, configured, migrated the office to, as well as provided on-going training for, Autodesk Architectural Desktop from AutoCAD.

    Developed architectural renderings of various residential projects.

    Software used daily included AutoCAD, Architectural Desktop, MS Office, Drupal web CMS. Other software included Photoshop and 3DS Max.

  • Architectural Visualization Artist at HBE Corporation
    St. Louis, Missouri, US
    December 2001 - January 2005

    Developed architectural concepts for banking, hospital, commercial and residential projects. Generated exterior and interior 3D renderings of these projects for presentations and displays.

    As a graphic designer I also maintained the network for the graphics department, specified hardware, built computer systems or influenced their purchase.

    Daily software used was AutoCAD, 3DS Max, Photoshop, MS Office.