Modular Architecture for a Game Project

For the game project X-Shift Online I have been developing several buildings and facades. Since the main location will be a large city doing them individually is not going to be an option. The modular method is the only way to really do this so I have been playing around with creating facade wall sections. This particular version was the first facade to be done with this method.

Several variations for each facade section were created to make it easy for the level designer to snap pieces together. Each section and component was comprised of a left corner, right corner and middle section. The images don't really show everything but the number of parts totaled 72 after all was finished. Also, all width and heights are the same for each facade type to allow them to be mixed and matched with other modular facades for great building variation.

Modular wall and building component sections.

Modular wall and building component sections.

Some cornice module sections in the foreground with all the variations in the distance.

Some cornice module sections in the foreground with all the variations in the distance.

Height versions for different floors/levels

Height versions for different floors/levels

Close up of a cornice ready for a LP version and normal map

Close up of a cornice ready for a LP version and normal map

Doing a UV test with quoins (the blocks on the wall edge) option attached.

Doing a UV test with quoins (the blocks on the wall edge) option attached.