Sci-Fi Space Station (wip)

I started up an old project. It's meant to be a space station similar to the ship described in Eon by Greg Bear. The concept started when looking through concept designs by Feng Zhu, a favorite of mine. The original project didn't get very far but I was in-between work so this seemed like a good time to resurrect it.

I am using this project to figure out a better work-flow for using Quixel Tools.

Added more catwalks, scaffolding, lights, rebuilt some materials and textures.

Never ending project? Maybe.

Added more catwalks, scaffolding, lights, rebuilt some materials and textures.

Never ending project? Maybe.

Update: Added more lights, stairways, and scaffolding. Many more objects, materials, etc left to go.

Edit: Had to increase the exposure on this image because my monitor was set too bright. Now it's just too damn ugly. Time to rebuild the materials.

Update: Added more lights, stairways, and scaffolding. Many more objects, materials, etc left to go.

Edit: Had to increase the exposure on this image because my monitor was set too bright. Now it's just too damn ugly. Time to rebuild the materials.

An early view of the engine.

An early view of the engine.

The first Quixel textured asset; the stairs that will lead from the catwalk to the upper section of the collectors (large louvered pieces to the either side of the walkway). I need to fix the hand rails and clean-up the textures.

The first Quixel textured asset; the stairs that will lead from the catwalk to the upper section of the collectors (large louvered pieces to the either side of the walkway). I need to fix the hand rails and clean-up the textures.

The first Quixel textured asset; the stairs that will lead from the catwalk to the upper section of the collectors (large louvered pieces to the either side of the walkway). I need to fix the hand rails and clean-up the textures.

The first Quixel textured asset; the stairs that will lead from the catwalk to the upper section of the collectors (large louvered pieces to the either side of the walkway). I need to fix the hand rails and clean-up the textures.