A contest entry for an Allegorithmic Substance Painter contest. It was fun learning how to use Substance Painter, Vray, and 3ds Max for this.
I modeled everything in Silo, textured using Substance Painter, rendered in 3ds max using Vray.
Edit: Looking back on our old works helps to judge how far we have come over the years. This was a fun, ambitious project which could truly use a refresh.